Sunday, October 10, 2010

Pull and fall 1

Hey guys this is the first half part of the thing I'm working on.. there is a goofy series of action after this.. will soon upload.
I'd like suggestions about the timing.. which is a waayyy lot far away from the real stuff..

Monday, September 20, 2010

Landscape_final_Mitali



I hate power cuts. Taken 3 hours to paint.
The subject was : Landscape with a hint of civilization.


Landscape_Final_Tanmay Padalikar

Here's the final post of my landscape.


It was great.

Thanks!

Tany!

Landscape_Final_sumit


Here's my final post. sorry guys couldn't complete the landscape in time limit.

Landscape_Final_Madhav

I've done finally..it was a great experience for me.

Landscape_FINAL_Nilabh

THE DOCK-HOUSE

YooHoo I am the first one to Finish! Not much jabbering, here it is.....(Drumrolls)...


Landscape_WIP-3_Sumit



Landscape_WIP3_Madhav


Hi Guys, again Work In Progress ..

Sunday, September 19, 2010

Landscape_WIP-2_Tanmay Padalikar

Now this my WIP #2 which was supposed to be the final post but unfortunately its not.



I hope I complete this in my next post.

Tany!

Landscape_Wip-2_Sumit


ok...my Wip -2 is here. i used hard brush to achieve this result...still lighting has to be worked on.

Landscape_WIP-2_Nilabh

Not complete as usual. We all are delayed.....:-(

Landscape_WIP2_Madhav

WIP.....

Landscape_WIP2_Mitali



Landscape W.I.P. Tanmay Padalikar

Hi,
Here is my WIP of the landscape. Its about the windmill and its caretaker living in small house. This time is I am gonna paint it all like a regular digital painting. I hope you guys like it.



Hey guys sorry for late.

Tany!

Landscape_WIP_Madhav

Landscape_WIP_Nilabh

I tried a different cartoony style this time. I was not sure if I can Paint this stylistic as I had not done much of it before. Its a lake house where you can't tell how to reach the house. By Boat perhaps. Something like Scooby Doo environment but not that spooky.
My approach and intention was to look at it as a Design rather than a detailed Realistic Painting. Something Abstract. Tell me!

Landscape_WIP_Sumit

Here 's my WIP of Landscape.
The Idea- a hut built on a small bridge which disappears into the forest. No one knows the whereabouts of this disappeared bridge except a small family which lives in it.

Landscape_W.I.P_Mitali


kapeesh!

Tuesday, July 13, 2010

Female Form


Hey guys..I am posting a WIP of Female form that i am working on. At this stage I just want to get the form right and once that is done i ll do the detailing. My target is to achieve a result close to realistic female anatomy. So i need your help.

Friday, July 2, 2010

My 3d modeling demo reel

Hi guys!

Here's my 3d modeling demo reel.


Click here to watch on YouTube

So please let me know about what you think about it.

Thanks!

Tanmay!

Saturday, May 29, 2010

Hi There !


Hi there am swaraj and am an animator and I also work on character designing and on 2D animation as an hobbiest.Everybody are welcome to see and comment my work on my blog http://www.swarazo.blogspot.com/ I'll keep on posting on both the blogs from now on.Also If anybody needs anything from me ure welcome anytime.And Thanks nilabh for making me a part of this community it feels good to be here :D.

Thursday, May 20, 2010

Watercolor

Hey guys!
Today I was  just managing and sorting my old data and as usual, found some old scans of my watercolor paintings. Ahh  those days. I remember begging my mom to buy me Artist's water color, which are costly and at that time...costlier. She never refused as it was something worth she knew. But still it took time. I bought a book too, 'Eka Kunchalyachi Bhramanti' or 'Wanderings of a brush' by M. K. Kelkar, a brilliant artist. All these paintings are done from this book. You may have noticed it was 6 to 7 years back. This was the time when I started seriously on painting. And I loved the transparency and freshness of watercolor.
Most of you may have already seen these childish paints of mine but nevertheless I am posting them here again.... memories!!!










Monday, April 19, 2010

How Video Games Are Made



Ok, Now this is a general info about how the games are created (old generation games), more like explaining the stages that are involved in creation of a game. In past few years gaming has evolved a lot. Next Generation games have entered the market and our hearts. I ll be posting more videos about them too.

Thursday, April 15, 2010

Fuel in some Inspiration



This reminds me of only one thing, the unsettled score. Its gears of war 3 guys. Whenever i see things like this my adrenaline rises.

Saturday, April 10, 2010

Digital Doodles




Hi Cardinals. Sorry for posting after a long time. Some times motivation is a funny thing, it can come from anywhere and any time. for example look at time of post, and i got motivated to do these doodles because of my mom. I was showing her my tablet and drew a few strokes and here they are, molded into figures. Another reason is practicing anatomy. I have put a throttle on practicing my skills. The bottom line is 'Keep practicing the basics"

Saturday, March 27, 2010

House & Tree

Couple of weeks back, A very good friend of mine Madhav gave me his unused I Ball Pen Tablet, just like that as a matter of fact, I am going to pay him in few days, so I was excited to draw something and thought of a very childish topic to draw about is 'House & Tree'. I remember, in school days we used to get topics like festival, outdoor game, still life, house and tree, etc. Amongst these all, my favorite was house & tree and I guess it still is. So here's it.

I would definitely like to know your reviews about this, so I can improve myself.

Thanks!

Tany!

Thursday, March 25, 2010

How to turn the Head - Animation Workflow Tutorial

Hi guys! I've been busy these days on some personal animation work and I know everyone was. This is the crunch time for all of us after all!
I was about to animate a new, better dialogue shot but wondered if I am up to it. I just don't think I could do it as 'they' do it. Every time I visit sites like 11 Second Club or watch some great stuff from so many mind blowing films, I bite my nails (my nails are literally gone behind the skin already, nothing left to chew). It just takes my sleep away and makes me think 'I can never do that! Oh god....I'll be never as good as that!' And maybe its true. But for the record, it doesn't matter. I will keep trying, die trying. We all should.
So coming back on the shot, I decided to test run. I animated a 'Head turn' just to set the path and apply some new ideas and work-flow methods I recently read. (Thanks to Eric Scheur for those Awesome 'Helpful hints' on the 11 Second Club site ) I wondered how 'they' make their animation so smooth and yet snappy and so natural. It just looks right. I am focusing on the physical movement yet keeping acting in mind.

Here is the First Blocking Pass:


Just 5 Poses. I know. But these are the Golden poses of my shot. So not much of a story or a gag but just a turn look turn look and turn and look again. haha.... sounds funny! Anyway, this is a very simple shot. And these poses would do fine. So can I hit the 'Spline' button on the Graph Editor? I did and looked. It moved but that's that. Just moved from one pose to other stopping abruptly like a robot. So what to do I am not getting it! Well This is what I wanted to try. Don't forget the 'Ease In Ease Out' Principle. Nothing can stop suddenly. Keeping that in mind, we think of doing this in our Graph Editor with those cures and those tangent handles. Yes it is possible. But I'll say it flat, Don't do it. Dont let the Computer do it for you. Keep the control to yourself.

Here's how, The Second Blocking Pass:


Now there are 11 Golden Poses instead of just 5 we had before. Those Poses define my Timing. They are the Ease In and Ease Out. 'I' made it not the Computer. 'I' controlled it because 'I' knew what it should look like, not the Computer. And also I added a blink when he turns his head as it is very natural for us. 90% of the time when we turn and look at something else from something we were looking at before, we blink.

Here is The Third Blocking Pass:


Now there are 16 key Poses. I made him look down and up again in the interval between the first and the second turn. And also I want to mention that I almost have Key frames on every frame from frames 48 to 52. This is again because I didn't like what the computer was giving me by just having a key frame of the blink. (the shut eye). So I controlled it manually again. Sometimes it doesn't work on fours or threes or even twos. Then don't hesitate to set and animate every single frame. Learn from the 2D guys. They have to draw every single frame everywhere!
Now its time ti hit that sacred 'spline' button.

Here's The Fourth Pass:


When you hit Spline, everything becomes smooth but also floaty. Why is that? It is because of 'Overshoot'. The curves go beyond the key you set for the sake of making it smooth and back again. But I didn't had that in mind, did I? No I notice that there is too much floatyness and every action goes beyond and back which is not natural.


There you have to see and edit in the graph editor. you have to flatten the curves. Don't let them go anywhere you didn't intended. But sometimes you just wanna keep those as I did in the last pose. Look at how the head goes and slightly comes back and settle. Here it felt natural to me so I kept it. Remember, what looks good to the eye is always right. Every rule can be broken for good.
So I look at it and feel that its done. It can be but taking feedback is crucial. So I move on asking people and thinking about it again ...

Here is The Final Polish:


Notice that I delayed the brows 2 frames behind in relation to the eyes when he looks down from frame 29 to 35 which was not done before. Now it looks fluid and sells the idea of follow through. I know its very minute thing to notice but these little tit bits adds to it. Also I made him look up before he actually turns his head up from frame 63 to 70. This is to anticipate the following action as he catches something and follows it upwards. I added the blink in the last head turn too because when I acted it out, I did that naturally every time.
And that is my Final shot. Yes it is very subtle and soft and simple, but I think it feels natural. I know there are so many things that can be improved and added but this was an experiment, an exercise to learn and try out. And I think I was successful on my experiment. Now I feel much more confident to go ahead and work on that dialogue shot exaggerating and making it cartoony and all. :-)
Hope this little so called tutorial helped you in some way, if it did, or even not, comments are more than welcome.
Keep Animating!

Nilabh

Sunday, February 14, 2010

A female walk cycle

Hi friends!


Hope you all had fun with your loved people on this valentine! ♥

Here is a female walk cycle of the character rig, Renamon, from digimon tamers,
she is a warrior and guardian digimon, so wanted to keep her attitude and personality in her walk,

''the ready and going towards the battle mode walk''

Friday, February 12, 2010

Mass Effect 2: Art Direction

This is really inspiring and informative. Honestly, I am dieing to play this game.

This video takes time to load, so please have patience.

SAVE TIGERS

Hi all...

From around 40,000 at the turn of the last century, there are just 1411 tigers left in India. What started as a Royal Sport during the olden times is now a target of Poaching and Depleting Habitat. Our National Animal is fighting for its life!

Now the question comes what we can do, well as far our animation field is concerned, we can do lot of things like create awareness among people by creating short-films, visual presentations, sharing your concern, etc.

Here's a wallpaper by me which will inspire, encourage you to do something for our tigers, I hope you get inspired.



And here are couple of links to know more about tigers.

http://www.saveourtigers.com/JoinTheRoar.php
http://www.wwfindia.org/about_wwf/what_we_do/tiger_wildlife/


Thanks!
Tanmay Padalikar.



Wednesday, February 10, 2010

Alien Head-WIP-sumit



hi all..this is my WIP of Alien Head. I have followed the suggestion and also incorporated my ideas.

Friday, February 5, 2010

Good News!

Heya folks! I know. Everyone is waiting for the results. Yes it has been on hold and we have some delay in the process but I have some very good news.
Heather Kilber, an Animation Mentor student from Minnesota, United States who is an excellent Painter and Photographer and Character Animator has kindly agreed to Judge the competition. You can visit her blog here, and her other blog about inspirational videos for animators here.
We are honored to have a great artist like her to come and visit our blog, and give us extremely valuable comments. Thanks a lot Heather!

The date of the results will be published soon! See ya!





Monday, February 1, 2010

Final draft- Mermaids by Mitali

the clock struck midnight lol
ironic

Here you go!

Final Entry - The FINDING by Nilabh

Here I go! The Final one. I have nothing to say. It was a GREAT competition and I feel so very good that we all worked together after a long time. This is what ANIMATION CONCLAVE is for. This was the idea behind it. I wish everyone a very best of luck and I am looking forward to working together again. We'll have something soon!
Had fun! 




FINAL - Tanmay P

Well well well... here is my final post of 'Finding An Abandoned Ship' digital painting competition. Actually I wanted to be the first one to post the final entries, but Uju got that, and I am happy for her.. ha ha.. ok.


I want to share something more, that this is my first ever digital painting & which in a competition with some really cool painters here, yeah! really, I mean it, and I am glad, that they considered me to be a part of this wonderful competition.

Thanks!

Tanmay Padalikar a.k.a. Bone Collector.

Final Post - Ujwala


I have posted my final image. I have try to complete in deadline.

Sunday, January 31, 2010

WIP #3 - TanmayP

Alright guys this is my third draft. I have came so far so good, so please let me know your valuable comments, would appreciate it.



And I am very sorry, extremely sorry for late posting, load-shading is been a quite a lot these days, & I assure you, tomorrow the final post will not be late at all.

Thanks!
TanmayP.

Third Draft - FINDING by Nilabh

Here is my 3rd draft. detailing kills.



Third draft - mermaids by Mitali

wwooohoo! I don't remember having so much fun in months.. guys here is my so called final draft, I posted this just to respect the deadline of the competition.. I never thought I could handle color but thanks guys for this competiton I'm totally in love with this.. I will learn this!

I also want to cover what I learn in this. later post!

3rd Post - Ujwala